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Creates stylized, game-ready 3D character assets (modeling, sculpting, baking, texturing, in-game integration) for an unpublished Riot Games R&D title in Shanghai, collaborating across disciplines and with external partners. Core tools: Maya, ZBrush, Substance, Photoshop; Unreal Engine is a plus.
Senior engineer on Sony's Advanced Technology Group building Razor, a GPU performance analysis and debugging tool for PlayStation platforms. Day to day involves developing GPU capture/replay technology, profiling and debugging features, and low-level graphics tooling in C++.
Plan A Technologies is hiring a senior Java developer to design, build, and maintain backend systems for slot games, ideally for real-money iGaming platforms. Daily work involves game logic (reels, paylines, bonus features, payouts), API integrations, and performance/reliability using Java, Spring Boot, REST APIs, and SQL databases.
Plan A Technologies seeks a Senior Java Developer to build and maintain Java/Spring Boot backend systems for slot games — implementing game logic (reels, paylines, bonuses, payouts), integrating APIs with gaming platforms, and ensuring performance and reliability, ideally for real-money iGaming. Work fully from home or from one of their global offices.
Kendoo, an iGaming slot provider, is hiring a JavaScript Developer to build prototypes of upcoming slot games — implementing core mechanics and visual elements, iterating on feedback, and localizing games. Core tech is modern JavaScript (ES6+), with canvas 2D game frameworks (PIXI/Phaser), GSAP, HTML5/CSS, Webpack and Git as pluses.
Senior full-stack engineer on Discord's Social Commerce team, building cross-platform purchase flows, social gifting, and commerce surfaces inside chat, voice, and mobile, while partnering directly with game studios. Core stack: Python, TypeScript/React, Elixir, and Rust, with heavy experimentation/A/B testing.
Senior Engine Programmer at Rushdown Studios, a co-dev game studio, building, optimizing, and maintaining core game engine systems in modern C++ in support of a partner studio's multiplayer games. Day-to-day work spans rendering, GPU/CPU performance profiling, and multithreaded optimization on PC and console; remote within the Eastern US.
Leads and mentors a distributed QA team for an unannounced AAA mobile title at Scopely, driving scalable quality practices, release excellence, and live-ops collaboration. Requires 5+ years in QA and 2+ years of management; remote (US/Canada) or hybrid in Culver City.
Senior Game Designer on Soulframe, an open-world action MMORPG, defining and executing core gameplay UX — UI, character locomotion and combat, enemy AI, mini-games, and co-op features — while leading and mentoring the design team. Works hybrid/remote or on-site in London, Ontario using game engines and design tools.
Senior Game Designer at Digital Extremes (the Warframe studio) defines and drives core gameplay — UI, character/enemy locomotion, combat and AI, mini-games, and co-op features — leading and mentoring the design team from concept to polish. Requires strong combat-design, game-engine, and cross-discipline communication skills.
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
Principal Engineer at Roblox designing and building core workflows in C++ for the game engine and Studio, enabling creators and AI agents to collaborate on 3D content at scale.
Builds and evolves Roblox Studio, the 3D game-creation IDE for millions of developers, focusing on core UX tools, AI integration, and scalable desktop architecture.
Senior Software Engineer shaping Roblox Studio, the IDE for 3D game development, focusing on core platform systems, extensibility, and AI-native features to empower millions of creators.
Principal engineer on the Collaboration team leading the architecture and design of Roblox Studio and game-engine workflows that let creators and AI agents build, share, and manage reusable content at scale. Day to day: shipping complex C++ features end-to-end, setting technical direction, and mentoring engineers.
Entry-level Associate Product Manager in Roblox's 21-month rotational program based in San Mateo, CA. The APM builds and enhances features used by millions of players and creators (payments, consumer mobile, social, game development), partnering with senior PMs, design, data science, and engineering.
Leads Roblox's developer relations strategy across Southeast Asia and Oceania from Singapore, building relationships with developers, studios, publishers, and industry partners to grow the creator ecosystem. Requires 10+ years in technical project management and hands-on experience with Roblox Studio, Unity, or Unreal.
Senior frontend engineer on Roblox's Discovery UX team building high-traffic user-facing surfaces (homepage, search, charts, experience details) across web and app. Day to day involves designing and shipping React/TypeScript features for millions of users, with A/B testing and cross-platform architecture.
Senior Data Scientist on Roblox's Engine Infra team, defining metrics and telemetry for the game-server (RCC) fleet and edge compute, building analytics pipelines and dashboards, and leading experiments and causal analyses to improve fleet efficiency, reliability, and player experience at scale.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…
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