3D Character Artist (Unreal Engine)
ABOUT YOU
We’re looking for an experienced 3D Character Artist who is passionate about creating high-quality, realistic characters and creatures. You have a strong understanding of anatomy (including animals) and are confident working across the full production pipeline — from high-poly sculpting to fully optimized, game-ready assets.
ABOUT US
RESPONSIBILITIES
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Lead the technical implementation of gameplay systems in Unreal Engine 5
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Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure
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Drive engineering best practices, code quality, and long-term technical scalability
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Optimize runtime performance across gameplay and multiplayer systems
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Collaborate with technical art and creative teams on integrated production workflows
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Support cloud-delivered interactive experiences and scalable online environments
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Mentor engineers and contribute to technical leadership across the project
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Work closely with production and stakeholders to align technical execution with project goals
REQUIREMENTS
- 5+ years of experience as a 3D Character Artist
- Proficiency with core tools: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop
- Experience working with Unreal Engine
- Strong understanding of anatomy (including animals)
- Experience creating and optimizing models for real-time projects
- Understanding of the full production pipeline:
from high-poly sculpting to low-poly,
retopology,
UV mapping,
PBR texturing - Experience preparing models for animation
- English level: Intermediate or higher (for teamwork and communication)
- Experience with hair creation and grooming (e.g., XGen)
- Experience creating game-ready animals through the full pipeline
- Experience with MetaHuman (creation, setup, and customization)
- Experience working on realistic projects or simulations
- Understanding of rigging and animation pipeline requirements
Nice to Have
- Experience with Unity
- Experience as a versatile 3D artist — creating environments, props, vehicles, and hard-surface assets in addition to characters
- Basic understanding of blendshapes (morph targets) and facial animation
- Experience with Marvelous Designer (clothing)
Skills
As published by lever
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