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Creates stylized, game-ready 3D character assets (modeling, sculpting, baking, texturing, in-game integration) for an unpublished Riot Games R&D title in Shanghai, collaborating across disciplines and with external partners. Core tools: Maya, ZBrush, Substance, Photoshop; Unreal Engine is a plus.
Leads PrizePicks' 3D design discipline end to end — building 3D characters, environments, and objects for brand campaigns and product moments, integrating AI image-generation workflows (Weavy) into the pipeline, and setting how 3D work is briefed, reviewed, and shipped. Core tools: Blender/C4D with Octane or Redshift.
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A 3D Artist at SuperPlay creates stylized, mobile-optimized game assets — props, characters, and full environments — using a hybrid 2D/3D workflow. Day-to-day work centers on modeling and texturing in Maya, Photoshop, and Substance Painter, with assets integrated directly into Unity games like Dice Dreams.
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
Zoo is hiring a Graphics Engine Software Engineer to build the core of its cloud-native, GPU-optimized CAD engine for hardware design — developing B-Rep/NURBS modeling and topological algorithms plus rendering code, working with Graphics APIs and GPU computing in a small startup team.
Lead the 3D character animation for a new Playtika mobile game in Warsaw — animating a full cast with movements, gestures, and facial expressions, and ensuring smooth Unity integration. Requires 5+ years animating for mobile/AAA games using tools like Blender, Maya, Spine, or Unity.
Chimera Entertainment, an independent Munich-based game studio, is hiring a 3D Animator for its Cebu, Philippines team to create character animations for gameplay, interactions, and cinematics and implement them in-engine. Core tools include Blender or Maya, Unity/Unreal, plus rigging, skinning, and retargeting.
A 2D animator crafts UI effects, character and object animations, and 2D/3D particle FX for hybrid-casual mobile games, working on-site in Sarıyer, Istanbul. Core tools are Unity, Spine, Photoshop, and Autodesk Maya.
Hasbro is hiring a Digital Product Designer in Hong Kong for its 3D Digital Sculpting team, creating original toy and game product sculpts — high-quality 3D modeling, hard-surface and organic sculpting, and PBR rendering — optimized for plastics manufacturing. Daily tools include ZBrush, Blender, Maya, KeyShot, and Adobe Creative Suite.
3D Technical Artist – Remote in the US or Hybrid in Cary, NC We’re a leader in data and AI. Through our software and services, we inspire customers around the world to transform data into intelligence – and questions…
Advanced Technical Animator (Contract) We are seeking a Advanced Technical Animator to drive the development of scalable, high-performance character systems across Unreal Engine productions. This role sits at the…
About the Hiring Team Level Infinite is Tencent’s global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world. We are…
Remote (Canada) Character Artist who designs, models, textures, and integrates high-quality stylized-realistic 3D game characters in Unreal Engine 5, working under the Art Director and Lead Character Artist with tools like ZBrush, Substance Painter, Maya/3ds Max, and mentoring junior artists.
On-site principal-level 3D environment artist at Riot Games in Los Angeles, building and polishing 3D worlds for an unpublished R&D game — modeling, sculpting, and texturing assets within design and technical constraints while collaborating with design, concept, lighting, and tech art and mentoring other artists. Core tools: 3ds Max/Maya, Photoshop, ZBrush, with Unreal/Unity desired.
Animates humanoid robots for heavy-industry work: creating reference gaits, idle motions, and interactions, plus rigging, motion-capture cleanup and retargeting, and advising the motion controls team. Core tools include Blender, Maya, or 3ds Max.
Senior Gameplay Animator on the March of Giants MOBA team at Ubisoft Montreal, owning the full gameplay animation pipeline: creating keyframe gameplay and cinematic animations, integrating them into the character/ability system in-engine, playtesting, and owning final animation quality. Core tools: Maya and Unreal Engine with Blueprints.
A 3D Animator at SuperPlay creates character, creature, UI, and intro animations for its casual mobile games (e.g., Dice Dreams, Disney Solitaire), animating primarily in Maya and integrating directly into Unity while collaborating with artists, designers, and programmers.
ABOUT YOU We’re looking for an experienced 3D Character Artist who is passionate about creating high-quality, realistic characters and creatures. You have a strong understanding of anatomy (including animals) and are…
Summer 2027 intern (on-site in Austin, TX) doing technical art for defense products: building 3D assets, materials/shaders, VFX, and artist tools/content pipelines in Unreal Engine 5 alongside engineers on systems like Bullfrog. Core tech: UE5 (Materials, Blueprints, Niagara, Nanite, Lumen), Python, HLSL, Blender/Maya.
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